Difference between revisions of "Unity Main Page"

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<big>'''Welcome to the ETC Internal Unity Wiki'''</big>
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__NOTOC__
 
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<table style="width: 100%;" cellspacing="5" cellpadding="0">
Here you'll find all the tutorials and glossaries for your programming, texturing, modeling, and sound needs for use in Unity 3.
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<tr>
 
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<td colspan="3">
===='''Getting Started'''====
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<div style="width: 75%; margin: auto; background: #DECEE9; border: 1px solid #AAA;"><div style="background: #DECEE9; border: 1px solid #9C4BD6; padding: 5px; margin: 3px; font-weight: bold; text-align: center;">Welcome to the ETC Internal Unity3D Wiki!<br>Be sure to check the <i>Getting Started</i> section if this is your first time using Unity!</div></div>
[[Getting Unity at the ETC]]
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</td></tr>
 
 
Now that you have Unity 3 in your ETC computer, let's move on to the categories:
 
 
 
===='''General'''====
 
  
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<tr>
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<td colspan="2" style="width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;">
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Getting Started</div>
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<div style="padding: 0em 1em;">
 +
[[Getting Unity at the ETC]]<br>
 +
'''Using Unity'''<br>
 
:*[[The User Interface]]
 
:*[[The User Interface]]
 
:*[[Starting a New Project]]
 
:*[[Starting a New Project]]
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:*[[Folder Structure]]
 
:*[[Folder Structure]]
 
:*[http://unity3d.com/support/documentation/Manual/Asset%20Server Asset Server]
 
:*[http://unity3d.com/support/documentation/Manual/Asset%20Server Asset Server]
:*[[Additional Resources]]
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:*[http://docs.unity3d.com/Documentation/Manual/Versioncontrolintegration.html Perforce Integration]
 +
[[Additional Resources]]
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</div></td>
  
===='''Programming'''====
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<td style="width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;">
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Programming</div>
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<div style="padding: 0em 1em;">
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'''Basic'''<br>
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*[[Scripting in Unity]]
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:*[[Public variables]]
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:*[[Exporting Framerate]]
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:*[http://unity3d.com/support/documentation/Manual/Prefabs.html Creating a Prefab]
 +
:*[[Debugging]]
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:*[[GameObject - Transform Component]]
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:*[[Animations]]
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:*[[Collision]]
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::*[http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html Physics components]
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::*[http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=onTrigger OnCollision Triggers]
 +
:*[[UnityGUI]]
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:*[http://unity3d.com/support/documentation/Components/class-InputManager.html Input Manager]
 +
:*[http://unity3d.com/support/documentation/Components/class-TagManager.html Tag Manager]
 +
:*[http://unity3d.com/support/documentation/Components/class-PhysicsManager.html Physics Manager]
 +
:*[[Parenting & Re-Parenting]]
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:*[[Hiding and Un-hiding Objects]]
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:*[[Coroutines]]
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:*[[Movie Textures]]
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:*[[Standalone Builds]]
  
''Note: The implementation notes for all platforms in RED are currently pending.''
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[[Inputs and Platforms]]
  
:Basic
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[[Unity to iOS/Android]]
::*[[Scripting in Unity]]
 
::*[[Public variables]]
 
::*[[Exporting Framerate]]
 
::*[http://unity3d.com/support/documentation/Manual/Prefabs.html Creating a Prefab]
 
::*[[GameObject - Transform Component]]
 
::*[[Animations]]
 
::*[[Collision]]
 
:::*[http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html Physics components]
 
:::*[http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=onTrigger OnCollision Triggers]
 
::*[[UnityGUI]]
 
::*[http://unity3d.com/support/documentation/Components/class-InputManager.html Input Manager]
 
::*[http://unity3d.com/support/documentation/Components/class-TagManager.html Tag Manager]
 
::*[http://unity3d.com/support/documentation/Components/class-PhysicsManager.html Physics Manager]
 
::*[[Parenting & Re-Parenting]]
 
::*[[Hiding and Un-hiding Objects]]
 
::*[[Coroutines]]
 
  
:Textures
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[[Programmer Workshop Series]]
::*[[Swapping Materials and Textures]]
 
  
:Sounds
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[[Programmer Book Recommendations (often broader than just Unity)]]
::*[[Play Sounds]]
 
  
:Task Sequencing
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[[Programming effectively in teams]]
::*[[Interpolation (Lerps, SLerps, and more)]]
 
  
:Input/Platforms
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</div></td>
::*[[Joystick/Controller]]
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</tr>
::*Phidgets
 
:::*[[Phidgets Documentation]]
 
::*Microsoft Kinect
 
:::*[[Microsoft Kinect Documentation]]
 
::*Nintendo Wii Remotes
 
:::*[[Nintendo Wii Remotes Documentation]]
 
::*Head Mounted Display (HMD)
 
:::*[[Head Mounted Display (HMD) Documentation]]
 
::*Audience Interaction
 
:::*[[Audience Interaction Documentation]]
 
::*[[DMX Board]]
 
::*[[Networking]]
 
::*[[Touch Screen User Interface (TUIO)]]
 
::*[[Stereoscopic 3D]]
 
::*[[Anaglyph 3D]]
 
::*[[CAVE]]
 
::*[[Jam-o-Drum]]
 
::*[[AR Toolkit]]
 
::*[[Microphones]]
 
::*[[OpenCV]]
 
::*[[Blue Tooth Glove]]
 
::*[[Beyond Question Remotes]]
 
  
===='''Art (2D and 3D)'''====
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<tr>
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<td colspan="2" style="width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;">
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Art (2D and 3D)</div>
 +
<div style="padding: 0em 1em;">
 
:Assets
 
:Assets
 
::*[[3D Modeler Overview for Unity]]
 
::*[[3D Modeler Overview for Unity]]
 +
::*[[Advanced Pipeline for Maya]]
 
::*[[Importing Art Assets]]
 
::*[[Importing Art Assets]]
 
:::*[[Supported 3D Modeling Packages]]
 
:::*[[Supported 3D Modeling Packages]]
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:Engine
 
:Engine
 
::*[[Physics and Colliders]]
 
::*[[Physics and Colliders]]
::*[[Cloth Simulation]]
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::*[[Unity Cloth Simulation|Cloth Simulation]]
 
::*[[Terrain]]
 
::*[[Terrain]]
 
::*[[Particles]]
 
::*[[Particles]]
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::*[[Packages]]
 
::*[[Packages]]
 
::*[http://unity3d.com/support/documentation/Components/class-RenderSettings.html Render Settings]
 
::*[http://unity3d.com/support/documentation/Components/class-RenderSettings.html Render Settings]
 +
</div></td>
  
===='''Sound'''====
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<td style="width: 50%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;">
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Audio</div>
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<div style="padding: 0em 1em;">
 
:*[[Importing Sounds]]
 
:*[[Importing Sounds]]
 
:*[[Audio Listener/Source]]
 
:*[[Audio Listener/Source]]
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::*[[Reverb Filters]]
 
::*[[Reverb Filters]]
 
::*[[Chorus Filters]]
 
::*[[Chorus Filters]]
 +
:*[[Sound Demo]]
 +
</div></td>
 +
</tr>
 +
</table>
  
 +
----
  
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<div>
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=Related projects:=
 +
</div>
  
 
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<table style="width: 100%;" cellspacing="5" cellpadding="0">
----
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<tr>
 
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<td colspan="2" style="width: 100%; background: #FCFCFC; border: 1px solid #AAA; vertical-align: top;">
New to MediaWiki syntax?  Look at the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Cheatsheet] or get more info from the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide]
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Action Motion Toolkit (AMTk)</div>
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<div style="padding: 0em 1em;">
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AMTk is a Kinect augmented motion and action game utility toolkit developed and supported by the [http://www.etc.cmu.edu/projects/action-in-motion/ Action in Motion] project team at the ETC.  It is a plugin library for Unity3d - for now it's only available internally at Carnegie Mellon, but when we resolve licensing details (likely some manner of open source) we'll update this page.  If you are interested in using or testing it, please contact [[mailto:adam@adamlederer.com Adam Lederer]].<br/>
 +
*AMTk manual/docs
 +
:*[[AMTkWhatIs|What is AMTk and should I use it?]]
 +
:*[[AMTkRootTranslationMotor|RootTranslationMotor (seamless hip motion)]]
 +
:*[[AMTkMirroring|Animation mirroring (generate left-right flipped animations)]]
 +
:*[[AMTkGestureRecognition|Gesture recognition for action games (using BodyData)]]
 +
:*[[AMTkSkeletonDriver|SkeletonDriver (bone pose blending, with IK)]]
 +
:*[[AMTkDelayedUpdate|DelayedUpdate (manual control over update order)]]
 +
:*[[AMTkEventSystem|EventRouter framework]]
 +
:*[[AMTkFSM|FiniteStateMachine framework]]
 +
:*[[AMTkEditorScripting|Editor scripting guide (using EditorUtils)]]
 +
*Unity Tips and Tricks
 +
:*[[AMTkUpdateOrder|Update order]]
 +
:*[[AMTkAnimationTips|Animation pitfalls/tips]]
 +
:*[[AMTkAdamOpEdCoroutines|Op-Ed from Adam Lederer: Co-routines considered harmful, use FSMs instead]]
 +
:*[[AMTkLexicalScopingOnIteration|Lexical scoping on iteration variables: it can bite you!]]
 +
:*[[AMTkKinectLimitations|Kinect limitations and problem areas]]
 +
:*[[AMTkEditorScriptingGotchas|Procedural animation generation pitfalls]]
 +
:*[[AMTk Environments Best Practices|Best practices for building environments]]
 +
*Articles
 +
:*[[AMTkGestureArticle|Motion control for action games]]
 +
:*[[AMTkGestureArticle|Character control state machine design]]
 +
</div></td>
 +
</tr>

Latest revision as of 23:10, 2 May 2019

Welcome to the ETC Internal Unity3D Wiki!
Be sure to check the Getting Started section if this is your first time using Unity!
Getting Started
Programming
Art (2D and 3D)
Audio

Related projects:

Action Motion Toolkit (AMTk)

AMTk is a Kinect augmented motion and action game utility toolkit developed and supported by the Action in Motion project team at the ETC. It is a plugin library for Unity3d - for now it's only available internally at Carnegie Mellon, but when we resolve licensing details (likely some manner of open source) we'll update this page. If you are interested in using or testing it, please contact [Adam Lederer].

  • AMTk manual/docs
  • Unity Tips and Tricks
  • Articles