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  1. "Playing with" Museums Exhibits: Designing educational games mediated by Mobile Technology
  2. 2D/UI
  3. 3D Animation
  4. 3D Modeler Overview and Best Practices for Maya
  5. 3D Modeler Overview for Daydream
  6. 3D Modeler Overview for Unity
  7. 3D Printers
  8. 3D Sound
  9. AR Foundation
  10. A Language Learning System utilizing RFID Technology for Total Physical Response Activities
  11. A Personalized Walk through the Museum: The CHIP Interactive Tour Guide
  12. A novel infrastructure of Digital Storytelling theme museums based on RFID Systems
  13. A platform for virtual museums with personalized content
  14. About this Wiki
  15. Academy's Wishlist Analysis
  16. AchievementList
  17. Adding a new NPC
  18. Adding a new game buff
  19. Additional Resources
  20. Adobe Audition
  21. Advanced Pipeline for Maya
  22. Advanced Shader Inputs
  23. Advanced Use of Phoni
  24. Akash Joshi
  25. Alpha Channels
  26. Altered State Networked Game
  27. Amith Tudur
  28. An Evaluation of Virtual Human Technology
  29. Anaglyph 3D
  30. Analytics Tool
  31. Android SDK
  32. Android build setup
  33. Animated Texture Sequence
  34. Animation
  35. Animation Menu
  36. Animation Pipeline
  37. Animation Studio
  38. Animation View
  39. Animations
  40. Another Page
  41. Anup Doshi
  42. Arnold
  43. Arrays
  44. Artists
  45. Audience Interaction
  46. Audio Control
  47. Audio Listener/Source
  48. Autoit
  49. Avatar Research
  50. Avatar Tips
  51. BVW
  52. Bad Tracking Recovery
  53. Battle Game
  54. Battle UI
  55. Best Practices
  56. Bridge Manager
  57. Build World
  58. Building Content
  59. Building Scenes
  60. Button Manager
  61. Buttons
  62. CAVE
  63. CAVE-PSMove
  64. CAVE/ART
  65. CAVE/CAVE/PSMove
  66. CAVE/DMX Lighting
  67. CAVE/KinectV2
  68. CAVE/PSMove
  69. CAVE/Surround Sound
  70. CAVE/motion floor
  71. CAVE Room
  72. CRCF Contingency Plan
  73. CSS
  74. Calibration
  75. California Academy of Sciences Pitches
  76. Camera Calibration
  77. Camera Exposure and Lighting adjustments
  78. Camera image turns to be checkerboard
  79. Camera not recognized in full calibration/Camera light is off
  80. Cameras
  81. Camilo Garcia
  82. Camouflage photograph licenses
  83. Catharsis Postmortem
  84. Change object color
  85. Changing Scenes
  86. Chorus Filters
  87. Cloth Sim
  88. Cloth Simulation
  89. Collision
  90. Collisions
  91. Common Daydream Issues And Fixes
  92. Common Daydream Issues And Fixes (Unity)
  93. Computer (Windows workstation) access
  94. Computing Main Page
  95. Config File Editing
  96. Connect to Vision Processor
  97. Connection
  98. Content
  99. Content Creation
  100. Context aware agents to guide visitors in museums
  101. Controller
  102. Conversations
  103. Conversion
  104. Cool
  105. Copytron
  106. Coroutines
  107. Create a Prefab instance
  108. Creating a Prefab
  109. Current Content
  110. Custom Scripts
  111. Custon Scripts
  112. DMX Board
  113. Daydream - Shaders
  114. Daydream Experience Concerns
  115. Daydream Main Page
  116. Debugging
  117. Delete
  118. Deletethispage1
  119. Deliverables
  120. Design Tools
  121. Designing Avatars
  122. Digital Backpacking
  123. Distortion Filters
  124. Distribute tickets to specified shows
  125. Distribution
  126. DistributionCurrentProblems
  127. Drew Main Page
  128. E-guides
  129. ETC Computing Support
  130. ETC Global:Community Portal
  131. ETC Global:General disclaimer
  132. EXspot: A Wireless RFID Transceiver for Recording and Extending Museum Visits
  133. Echo Filters
  134. Empyrean2D Main Page
  135. Enttec
  136. Event Triggers
  137. ExamplesExhibit
  138. Expansion
  139. Experiences from the use of a Robotic Avatar
  140. Export
  141. Export to Maya or Max from Motionbuilder
  142. Exporting Framerate
  143. Eyegaze (Eye Tracking)
  144. FLIP Fluids
  145. Facebook
  146. Feed motion capture data into Autodesk Motionbuilder
  147. File IO
  148. Find
  149. Fixing HDTV black border problem
  150. Fluid Sim
  151. Foam
  152. Folder Structure
  153. Fonts
  154. Francisco Souki
  155. From Max
  156. From Maya
  157. Functions
  158. GameObject - Transform Component
  159. GameObjects and Components
  160. Game Design Journals
  161. Game Flow
  162. General Functionality
  163. Getting Daydream SDK
  164. Getting ImpactJS at the ETC
  165. Getting Started
  166. Getting Unity at the ETC
  167. Getting access to use motion capture stage ETC
  168. Global
  169. Google Project Tango
  170. Graphic optimization
  171. Guest Experience
  172. Guest Experience Online
  173. Guest Experience with Technology
  174. HTC Vive
  175. HTML
  176. HTML5 Learning Resources
  177. HTML5 Main Page
  178. HTML5 Video Tag
  179. HTML5 and Gaming
  180. HTML5 for Responsive Web Design
  181. Hair Sim
  182. Hamlet
  183. Hamlet on Mac OS X
  184. Hamlet on Windows 7 x64
  185. Hamlet on Windows 8.1/10
  186. Hardware Solutions
  187. Hash Tables
  188. Head Mounted Display (HMD)
  189. Helix
  190. Helix on Mac OS X
  191. Helix on Windows 7 x64
  192. Helix on Windows 8
  193. HelmControl
  194. Hiding and Un-hiding Objects
  195. High Pass Filters
  196. Honus
  197. Honus on Mac OS X
  198. Honus on Windows 7 x64
  199. Honus on Windows 8
  200. Horatio
  201. Horatio on Mac OS X
  202. Horatio on Windows 7 x64
  203. Horatio on Windows 8
  204. Horation on Windows 7 x64
  205. Horizon-Run
  206. Hoshi Postmortem
  207. Houdini
  208. How To Edit the Game Data
  209. How to Set Up Welcomes of Falling Names
  210. How to Set Up Welcomes or Falling Names
  211. How to create/move a GameObject
  212. How to get access to Soundbooth
  213. How wireless Oculus work
  214. Hypnos Main Page
  215. IOS build setup
  216. IP issue and setup
  217. I am Working Protocol
  218. ImpactJS Main Page
  219. Import Tool
  220. Import from Max
  221. Import tutorial models into Autodesk Motionbuilder
  222. Importing Art Assets
  223. Importing Sounds
  224. Importing Textures
  225. Importing and Exporting Models (3D Max)
  226. Importing and Exporting Models (Maya)
  227. Input Manager
  228. Inputs and Platforms
  229. Install/upgrade firmware, software, plugin and SDK
  230. Intel Perceptual Computing Camera
  231. Interpolation (Lerps, SLerps, and more)
  232. Introducing Participatory design in museums
  233. Inventory
  234. Jam-o-Drum
  235. JavaScript
  236. Joystick/Controller
  237. Key Features
  238. Key features
  239. Keyboard commands
  240. Kinect
  241. Large motion capture stage
  242. Laser Cutter
  243. Laser Cutting Room
  244. Laser Materials
  245. Layers
  246. Leap Motion
  247. Level Editor Cheat Sheet
  248. Libraries
  249. Library
  250. Lighting, Lightmapping and Shadows
  251. Lighting Controller
  252. Lighting Manager
  253. Limitation
  254. Limitations
  255. Live Driver (Face Tracking)
  256. Loading public variables
  257. Location input
  258. Logic Pro
  259. LogisticalSolutions
  260. Loops and Conditionals
  261. Lovers Meet Postmortem
  262. Low Pass Filters
  263. Lumberyard Main Page
  264. MAX2EGG
  265. MAYA2EGG
  266. MaKey MaKey
  267. Magic Leap
  268. Main Page
  269. Main Page 2019
  270. Make Shop
  271. Makers Main Page
  272. Making a Soccer Ball
  273. Mantra
  274. Math
  275. Maya
  276. Maya Cloth Simulation
  277. Meta 2
  278. Meta Game
  279. Metagame Options Image Coordinates
  280. Metagame UI
  281. Metrics
  282. Michael Lewis
  283. Microsoft Kinect - Microsoft SDK
  284. Microsoft Kinect - Open NI
  285. Minecraft Main Page
  286. Mixed Media / Interactive 360 film
  287. Mobile device input
  288. Modeling
  289. Module Communications
  290. Monetization Ideas
  291. Motion Capture
  292. Movement
  293. Movie Textures
  294. Navigating Scene View
  295. Network issue on iOS
  296. Networking
  297. New
  298. New page
  299. Nintendo Wii Remotes
  300. Nuke
  301. ORCAS/Process
  302. ORCAS Main Page
  303. Object Manipulation
  304. Object Panel
  305. Objective-C
  306. Objects
  307. Occlusion Culling (Pro Version Only)
  308. Ocean Effects in Sirena
  309. Ocean Rendering
  310. Ocean Spectrum
  311. Oculus Rift
  312. Oculus Rift DK2
  313. Offer achievements to those who engagement with the system
  314. Online Games
  315. Online tools allow guests to revisit and expand their experiences
  316. OpenCV with Kinect - Windows SDK
  317. Open CV
  318. Open two projects
  319. Optimal Performance Settings
  320. OrganicMotion Getting Started
  321. OrganicMotion Main Page
  322. OrganicMotion Troubleshooting
  323. Outfield
  324. Overview
  325. PDF documents from Organic Motion
  326. Packages
  327. Paint Room
  328. Paint Shop
  329. Panda
  330. PandaLE Main Page
  331. PandaSE Main Page
  332. Panda LE
  333. Pandamonium's Storyteller (formerly Panda LE)
  334. Para Productions Postmortem
  335. Parenting & Re-Parenting
  336. Particle Effects
  337. Particles
  338. Past Daydream Games
  339. Pause Menu Image Locations
  340. Personalize experience with virtual character (VC)
  341. Personalized multimedia Information sustem for museums and exhibitions
  342. Personalized multimedia Information system for museums and exhibitions
  343. Phase In Timeline
  344. Phidgets
  345. Phone Server - Audience Interaction
  346. Phoni System
  347. Phoni Terms
  348. Physics and Colliders
  349. Pillars
  350. Pitch Development Brainstorm
  351. Planetarium Robot
  352. Platform Page Template
  353. Play Sounds
  354. Play audio clip
  355. Playlist
  356. Post Processing/Effects
  357. Potential Exhibit Interactions and Achievements
  358. Prefabs
  359. Print Your File
  360. Producers - Visiting Scholar Ti
  361. Producers - Visiting Scholar Times
  362. Programmer Book Recommendations (often broader than just Unity)
  363. Programmer Workshop Series
  364. Programmers
  365. Programming
  366. Programming effectively in teams
  367. Project Postmortems
  368. Projection Colors
  369. Projection Displays
  370. Projection Mapping
  371. Projectors
  372. Properties and Items
  373. Properties and Preferences
  374. Props Room
  375. Props Room Policy
  376. Public variables
  377. Pype
  378. Quests
  379. RComley/Collisions
  380. RComley/Process
  381. RComley Main Page
  382. RFID-Based Interactive Learning in science museums
  383. RFID Enhances visitor’s Experience at the Exploratorium
  384. Ragdolls
  385. Rcomley:MainPage
  386. Rcomley:Sending Messages
  387. ReacTIVision
  388. Record your motion capture data using Autodesk Motionbuilder
  389. Recycle unused show tickets
  390. Render Settings
  391. Renderfarm
  392. Resetting HDTV's
  393. Resetting Over-head Colored Lights
  394. Reverb Filters
  395. Reverb Spheres
  396. Rigging
  397. Ripieno Postmortem
  398. Router
  399. Rules
  400. Run Your Job
  401. SCCM
  402. SCCM Sandbox
  403. SPIKE Spring 2010
  404. Safe restart Vision Processor
  405. Sample Experience
  406. Samples of mocap FBX files
  407. Sandbox
  408. Scene List
  409. Scripting in Unity
  410. Scripts & Events
  411. Scripts and Events
  412. Security Concern
  413. Sending Messages
  414. Separating Animations
  415. Serialization issue on iOS
  416. Set up wireless Oculus
  417. Shaders
  418. Situate play in a tangible interface and adaptive audio museum guide
  419. Skybox
  420. Skyline Postmortem
  421. Small motion capture stage
  422. Snapshots
  423. Software Platforms
  424. Sony PlayStation Move
  425. Sony PlayStation Move - v2.0
  426. Sound Demo
  427. Sound Manager
  428. Soundbooth
  429. Soundbooth Policy
  430. SpaceBridge/Firewall
  431. SpaceBridge/Getting Started
  432. SpaceBridge/Network Overview
  433. SpaceBridge/Phidgets
  434. SpaceBridge/The LAN
  435. SpaceBridge/Troubleshooting
  436. SpaceBridge Main Page
  437. Spatial Sound
  438. Spatialising Sounds
  439. Speakers
  440. Spiceworks Sandbox
  441. Sprite Manager for 2D game
  442. Sprite Sheets
  443. Standalone Builds
  444. Starting a New Project
  445. Station Manager
  446. Stereoscopic 3D
  447. Storyteller
  448. Storyteller Features
  449. Storyteller Main Page
  450. Stream to PC
  451. Strings
  452. Sunspots
  453. Support emails
  454. Supported 3D Modeling Packages
  455. Swapping Materials and Textures
  456. Syllabus
  457. System Engineering
  458. TAs List
  459. Tag Manager
  460. Tech-Art - General Optimization for Unity
  461. Tech Lab
  462. Temp (to be deleted)
  463. Template Platform Structure
  464. Terrain
  465. Test
  466. Texturing
  467. The Bridge Backbone
  468. The Interface
  469. The User Interface
  470. Three.js
  471. Ticketing System
  472. Timing
  473. Topics for Spring 2013 Programmer Workshop Series
  474. Touch Manager
  475. Touch Screen User Interface (TUIO)
  476. Tracking Area
  477. Transform Component
  478. Troubleingshooting
  479. UnityGUI
  480. UnityPhone
  481. Unity Cloth Simulation
  482. Unity Main Page
  483. Unity UNICODE issue
  484. Unity font issue on iOS/Android
  485. Unity to iOS/Android
  486. Usability Testing
  487. Use VC within the Academy at certain exhibits to offer further engagement within exhibits and stations
  488. User Calibration
  489. User Interface
  490. Using Touch Code in Different Platforms
  491. VLS3.50 Control Panel
  492. VNC
  493. VPN
  494. Values at Play Main Page
  495. Variables/Data Structures
  496. Vibration of Skeleton
  497. Video Wall
  498. Viewport
  499. Virtual Character and Achievement System
  500. Virtual Character and Achievement System (Backup)

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