3dRudder is a foot-powered motion controller for VR & PC games. You can sit down, rest your feet on the 3dRudder, and experience free locomotion in VR worlds.
- Download 3dRudder Dashboard and install it.
- Plug in 3dRudder and it will beep several times. It will be ready after a long beep.
- Sometimes 3dRudder will require a calibration process on a new computer. Follow the steps in 3dRudder Dashboard if necessary (except the boring game though).
- Make sure you have installed 3dRudder Dashboard first.
- Go to File > Build Settings. Select PC Standalone and set Architecture to x86_x64.
- Download 3dRudder UnityPackage (you will need a developer account to download the package). You can also download v2.1.0 package from this link. An older version of the package can be found in Unity's Asset Store.
- Double click and import the package into your Unity project.
- Open a Unity scene and create a gameobject that you would want to add control with 3dRudder.
- Add [Controller3dRudder] component into the object. Now you can move this object using 3dRudder in the scene!
3dRudder provides four input axes: Left/Right, Up/Down, Forward/Backward and Rotation (Clockwise/Counterclockwise). Each input axis comes with a confidence value ranging from -1 to 1.
To set custom control and get input from 3dRudder, follow the steps below:
- Add a [Controller3dRudder] component to an game object.
- Open your Project window and locate to the asset folder you want to create the 3dRudder movement script. Then select the [Controller3dRudder] component and click Create Custom Script Mode.
- A script called NewLocomotion.cs will appear in your current asset folder. You will then find that you can select different Locomotion Mode script in the [Controller3dRudder] component.
- Open that script and you will find the script implements
ILocomotioninterface. You can also create a new class implementing that interface instead.
UpdateAxesmethod inside your script will be called by 3dRudder script to update input. Note that for
X, Y, Zmeans Left/Right, Up/Down, Forward/Backward respectively, and
Wmeans Rotation. All the inputs fall in the range of [-1, 1]. All the other methods are not necessary and only act as an example.
There are many public methods and properties exposed in [Controller3dRudder] script as well. Check them out and unleash the potentials of 3dRudder!
3dRudder provides a function in Unity to trigger its beeper! Try
Sdk3dRudder.PlaySnd(portNumber, nFrequency, nDuration) to figure out how it works! The beep frequency is ranged in [400, 5000] Hz, and the duration unit is milliseconds. You can even use coroutine or other ways to play a music clip!
Art (2D & 3D) Information
Currently there is no art information to know about 3dRudder.
Currently there is no sound information to know about 3dRudder.
Design Guidelines & Tips
- 3dRudder only works when both feet are on the pad. Leaving one foot from 3dRudder will cause it to stop functioning.
- 3dRudder is designed only for sit-down scenarios. Make use of it wisely for sit-down only interaction.
- The 3dRudder base is not stable and can be easily pushed away on playing. Large feet movement should be avoided.
Currently there are no example projects for 3dRudder.
Previous ETC Projects
Currently there are no ETC projects that use 3dRudder.
Currently there is no BVW-specific information to know about 3dRudder.