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Showing below up to 50 results in range #1 to #50.

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  1. Test‏‎ (14:10, 9 November 2009)
  2. DistributionCurrentProblems‏‎ (20:46, 9 November 2009)
  3. ExamplesExhibit‏‎ (20:49, 9 November 2009)
  4. LogisticalSolutions‏‎ (13:52, 10 November 2009)
  5. AchievementList‏‎ (13:55, 10 November 2009)
  6. Distribution‏‎ (13:55, 10 November 2009)
  7. Module Communications‏‎ (21:15, 12 November 2009)
  8. Phase In Timeline‏‎ (17:51, 16 November 2009)
  9. Personalize experience with virtual character (VC)‏‎ (13:32, 17 November 2009)
  10. Use VC within the Academy at certain exhibits to offer further engagement within exhibits and stations‏‎ (13:58, 17 November 2009)
  11. Offer achievements to those who engagement with the system‏‎ (14:18, 17 November 2009)
  12. Distribute tickets to specified shows‏‎ (14:55, 17 November 2009)
  13. Recycle unused show tickets‏‎ (14:59, 17 November 2009)
  14. Online tools allow guests to revisit and expand their experiences‏‎ (00:26, 18 November 2009)
  15. Analytics Tool‏‎ (00:32, 18 November 2009)
  16. Key features‏‎ (13:52, 18 November 2009)
  17. E-guides‏‎ (17:03, 23 November 2009)
  18. Experiences from the use of a Robotic Avatar‏‎ (17:07, 23 November 2009)
  19. Personalized multimedia Information sustem for museums and exhibitions‏‎ (17:09, 23 November 2009)
  20. Situate play in a tangible interface and adaptive audio museum guide‏‎ (17:23, 23 November 2009)
  21. Virtual Character and Achievement System (Backup)‏‎ (14:43, 24 November 2009)
  22. Sample Experience‏‎ (15:35, 24 November 2009)
  23. A platform for virtual museums with personalized content‏‎ (13:39, 30 November 2009)
  24. Digital Backpacking‏‎ (19:52, 30 November 2009)
  25. RFID Enhances visitor’s Experience at the Exploratorium‏‎ (14:45, 1 December 2009)
  26. "Playing with" Museums Exhibits: Designing educational games mediated by Mobile Technology‏‎ (15:34, 1 December 2009)
  27. Personalized multimedia Information system for museums and exhibitions‏‎ (16:57, 1 December 2009)
  28. An Evaluation of Virtual Human Technology‏‎ (18:48, 1 December 2009)
  29. California Academy of Sciences Pitches‏‎ (19:29, 3 December 2009)
  30. Guest Experience Online‏‎ (19:50, 3 December 2009)
  31. Altered State Networked Game‏‎ (18:34, 4 December 2009)
  32. RFID-Based Interactive Learning in science museums‏‎ (18:51, 4 December 2009)
  33. Context aware agents to guide visitors in museums‏‎ (18:55, 4 December 2009)
  34. Online Games‏‎ (19:03, 4 December 2009)
  35. Planetarium Robot‏‎ (19:15, 4 December 2009)
  36. Guest Experience with Technology‏‎ (19:50, 4 December 2009)
  37. Pitch Development Brainstorm‏‎ (20:01, 4 December 2009)
  38. Hardware Solutions‏‎ (20:04, 4 December 2009)
  39. Virtual Character and Achievement System‏‎ (20:13, 4 December 2009)
  40. Avatar Tips‏‎ (20:14, 4 December 2009)
  41. Software Platforms‏‎ (20:15, 4 December 2009)
  42. Ticketing System‏‎ (20:16, 4 December 2009)
  43. Avatar Research‏‎ (20:18, 4 December 2009)
  44. Academy's Wishlist Analysis‏‎ (19:04, 6 December 2009)
  45. A Language Learning System utilizing RFID Technology for Total Physical Response Activities‏‎ (22:23, 6 December 2009)
  46. A novel infrastructure of Digital Storytelling theme museums based on RFID Systems‏‎ (22:24, 6 December 2009)
  47. A Personalized Walk through the Museum: The CHIP Interactive Tour Guide‏‎ (22:26, 6 December 2009)
  48. Designing Avatars‏‎ (22:28, 6 December 2009)
  49. EXspot: A Wireless RFID Transceiver for Recording and Extending Museum Visits‏‎ (22:33, 6 December 2009)
  50. Introducing Participatory design in museums‏‎ (22:35, 6 December 2009)

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