The level editor automatically starts a new project when the program opens. This creates a blank scene, blank user library, and loads the default library. To start another new project select the File Menu -> New Project.
To open a previously saved project go to File->Open. From there go to the folder containing your project file and load it. Please note that when you open a project file any unsaved information in your current project file will be lost.
To save a project file select File->Save
This dialog box will open.
First select the directory you wish to save the project in.
Then name the project file and click on the save button. This will create a number of folders in the folder you selected. These folders contain all of the assets that are associated with your project.
When using the Storyteller, it generates a folder structure of chosen directory with key contents that would make running a game possible. The following structure is named: myProject
- This folder contains conversation files.
- This folder contains journal entry files.
- This folder contains all the necessities to make the basic world run. It's recommended to not alter this folder and the contents within it.
- This folder contains all of the files, mainly for meshs, actors, and animations.
- This folder contains all script files, both default and custom scripts.
- This folder contains all of the shader files.
- This folder contains all of the sounds for the project.
- This folder contains all of the textured files and any movie files.
- This is the user's library index file.
- This is user's journal index file.
- This is the user's exported library file.
- This is the main project file.
- This is the main python file that the Storyteller generates that allows user to dig into the programming with support comments.
- This is a scene file. Depending on the number of scenes used for the world, there may be multiple .scene files.
- This is the main batch file to execute and start the world.
- This is a python file that lists all the scripts used for the world.
- This is a python file that has been compiled for the world to run.
There are 4 basic viewports that the level editor provides:
All of the viewports save for the Perspective view are orthographic. You can have anyone of the viewports up at a time or all four at once. To switch viewports select Viewport->(View you want).
The method to manipulate the viewports is the exact same method used in Maya.
- To rotate or tumble the view hold the ‘Alt’ Key and Left Mouse Button. Then drag the mouse around the view to orient it.
- Note: This function is disabled in the orthographic views
- To Pan the view hold the ‘Alt’ key and Middle Mouse Button. Then drag the scene in any direction you wish.
- To Zoom the view hold the ‘Alt’ key and the Right Mouse Button. Then drag the mouse down to zoom-in and drag the mouse up to zoom-out.
The level editor has a basic merge scene function built in. It will merge in a project into the existing project. All merged objects will be loaded into their original location. Additionally all hierarchy, layer, and object property information is transferred.
In order avoid naming conflicts, the merge function prefixes all objects and assets loaded in with the name of the project it came from. This could potentially cause issues during the merge operation if you have items that are named the same as that. To circumvent this issue please avoid naming projects the same thing.
Additionally as this operation is more advanced, the error dialogs you get from this will be more severe and the level editor is more likely to crash. Make sure to save often.
To merge scenes do the following:
- Find the project you wish to merge with the current one
- Confirm the merge prefix is what you want to use
- Decide if you want to place everything from the merged scene under one node
- Click 'Merge'
You can merge as many scenes you want into the same one without issue.