Note:This will not cover audio scripting--please refer to the "Sound" section under "Programming".
- General Manual on Sound in Unity
- Manual on Handling Audio Files in Unity
- Manual on Integrating Audio Trackers (i.e. FMOD) in Unity
Definition: The distortion filter is to an audio source as a distortion pedal is to a guitar--it distorts the signal to give it more grind and gain.
Warning: Be careful with adding distortion to your sounds--adding too much distortion will increase the amount of gain in the signal and can blow out your speakers.
- Select the audio source that you wish to place the distortion filter on.
- Select Component -> Audio -> Audio Distortion Filter. Take note that the distortion filter also does not appear on the Listener Line Graph, as it can be controlled and triggered via scripting.
- The filter only has one parameter: Distortion (surprise!) (between 0.0 - 1.0) - It controls the level of distortion (surprise again!).
Note: This filter is very straightforward and easy to use.