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CAVE is an immersive virtual reality environment where projectors are directed to three of the walls of a room-sized cube. In the CAVE environment, we also introduce the Motion Floor to simulate movements on bouncing terrain.


What is CAVE?

See what is CAVE on Wikipedia.

Use of CAVE Wrapper

The wrapper file includes two individual unity packages for both CAVE projectors setting and Motion Floor controller.
Go to Assets -> Import Package -> Custom Package to import them.

  • caveSetupPackage
There are two demo scenes to show the different use/setting of CAVE.
Use the CameraNode-BOX.prefab to replace the MainCamera in your 3D scene.
Or you can use CameraNode-PLANE to create a 2D platform game. (Check the plane settings in planeSetup scene.)
  • MotionFloor
Use FloorController.js to control the Motion Floor.

Build Settings

Go to Edit -> Project Settings -> Player, under Resolution section

  1. Check Default Is Full Screen.
  2. Set Default Screen Width as 3840 and Default Screen Height as 2048.

DMX Lighting in CAVE

PS Move in CAVE

Motion Floor in CAVE

Kinect 2 in CAVE

Integration Packages

CAVE wrapper for Unity

Improve Performance on Art side

Surround Sound

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